class
SimpleCanUseCover
- 4 properties
- 3 functions
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
ability | WeakHandle<game.data.GameplayAbility_Record> | 0x0 | scripted |
prereqs | game.IPrereq?[] | 0x10 | scripted |
prereqCount | int | 0x20 | scripted |
game | ScriptGameInstance | 0x28 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "SimpleCanUseCover", "Activate;ScriptExecutionContext", (SimpleCanUseCover_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCanUseCover_Activate( SimpleCanUseCover self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "SimpleCanUseCover", "Check;ScriptExecutionContext", (SimpleCanUseCover_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCanUseCover_Check( SimpleCanUseCover self, AIbehaviorScriptExecutionContext context );bool CheckAbility(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "SimpleCanUseCover", "CheckAbility;ScriptExecutionContext", (SimpleCanUseCover_CheckAbility x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SimpleCanUseCover_CheckAbility( SimpleCanUseCover self, AIbehaviorScriptExecutionContext context );