class
SkillCheckPrereq
- 1 property
- 5 functions
Extends DevelopmentCheckPrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
skillToCheck | game.data.ProficiencyType | 0x8 | scripted |
Functions
game.data.ProficiencyType GetSkillToCheck()RTTIre.Hooks.Place( "SkillCheckPrereq", "GetSkillToCheck;", (SkillCheckPrereq_GetSkillToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ProficiencyType>(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereq_GetSkillToCheck( SkillCheckPrereq self );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "SkillCheckPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (SkillCheckPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereq_OnRegister( SkillCheckPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "SkillCheckPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (SkillCheckPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereq_OnUnregister( SkillCheckPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "SkillCheckPrereq", "IsFulfilled", (SkillCheckPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereq_IsFulfilled( SkillCheckPrereq self, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "SkillCheckPrereq", "Initialize;TweakDBID", (SkillCheckPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereq_Initialize( SkillCheckPrereq self, TDBID recordID );