class
SkillCheckPrereqState
- 0 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
None.
Functions
game.data.ProficiencyType GetSkillToCheck()RTTIre.Hooks.Place( "SkillCheckPrereqState", "GetSkillToCheck;", (SkillCheckPrereqState_GetSkillToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ProficiencyType>(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereqState_GetSkillToCheck( SkillCheckPrereqState self );void UpdateSkillCheckPrereqData(game.Object obj, int newLevel)RTTIre.Hooks.PlaceVoid( "SkillCheckPrereqState", "UpdateSkillCheckPrereqData;GameObjectInt32", (SkillCheckPrereqState_UpdateSkillCheckPrereqData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SkillCheckPrereqState_UpdateSkillCheckPrereqData( SkillCheckPrereqState self, game.Object? obj, int newLevel );