class
SpatialQueriesHelper
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static bool HasSpaceInFront(WeakHandle<game.Object> sourceObject, Vector4 queryDirection, float groundClearance, float areaWidth, float areaLength, float areaHeight)staticRTTI globalre.Hooks.Place( "SpatialQueriesHelper", "SpatialQueriesHelper::HasSpaceInFront;GameObjectVector4FloatFloatFloatFloat", (SpatialQueriesHelper_HasSpaceInFront x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesHelper_HasSpaceInFront( WeakHandle<game.Object> sourceObject, Vector4 queryDirection, float groundClearance, float areaWidth, float areaLength, float areaHeight );static bool IsTargetReachable(game.Object owner, game.Object target, Vector4 targetPos, bool depthTestForObstacle, out bool isObstacleVaultable)staticRTTI globalre.Hooks.Place( "SpatialQueriesHelper", "SpatialQueriesHelper::IsTargetReachable;GameObjectGameObjectVector4BoolBool", (SpatialQueriesHelper_IsTargetReachable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesHelper_IsTargetReachable( game.Object? owner, game.Object? target, Vector4 targetPos, bool depthTestForObstacle, bool isObstacleVaultable );static bool HasSpaceInFront(WeakHandle<game.Object> sourceObject, float groundClearance, float areaWidth, float areaLength, float areaHeight)staticRTTI globalre.Hooks.Place( "SpatialQueriesHelper", "SpatialQueriesHelper::HasSpaceInFront;GameObjectFloatFloatFloatFloat", (SpatialQueriesHelper_HasSpaceInFront2 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesHelper_HasSpaceInFront2( WeakHandle<game.Object> sourceObject, float groundClearance, float areaWidth, float areaLength, float areaHeight );static bool GetFloorAngle(WeakHandle<game.Object> sourceObject, out float floorAngle)staticRTTI globalre.Hooks.Place( "SpatialQueriesHelper", "SpatialQueriesHelper::GetFloorAngle;GameObjectFloat", (SpatialQueriesHelper_GetFloorAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesHelper_GetFloorAngle( WeakHandle<game.Object> sourceObject, float floorAngle );