class
StackChangeHighLevelStateAbstract
- 0 properties
- 2 functions
- 2 derived classes
Extends AIbehaviortaskStackScript AIbehaviorScriptBase IScriptable ISerializable
Derived
Properties
None.
Functions
void OnActivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "StackChangeHighLevelStateAbstract", "OnActivate;ScriptExecutionContext", (StackChangeHighLevelStateAbstract_OnActivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StackChangeHighLevelStateAbstract_OnActivate( StackChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );game.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "StackChangeHighLevelStateAbstract", "GetDesiredHighLevelState;ScriptExecutionContext", (StackChangeHighLevelStateAbstract_GetDesiredHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct StackChangeHighLevelStateAbstract_GetDesiredHighLevelState( StackChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );