class
StandState
- 0 properties
- 1 function
Extends ChangeStanceStateAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
game.data.NPCStanceState GetDesiredStanceState(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "StandState", "GetDesiredStanceState;ScriptExecutionContext", (StandState_GetDesiredStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct StandState_GetDesiredStanceState( StandState self, AIbehaviorScriptExecutionContext context );