class
StatCheckPrereqState
- 0 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
None.
Functions
game.data.StatType GetStatToCheck()RTTIre.Hooks.Place( "StatCheckPrereqState", "GetStatToCheck;", (StatCheckPrereqState_GetStatToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatType>(); } ); [Msgpack.Gen] public readonly partial record struct StatCheckPrereqState_GetStatToCheck( StatCheckPrereqState self );void UpdateStatCheckPrereqData(game.Object obj, float newValue)RTTIre.Hooks.PlaceVoid( "StatCheckPrereqState", "UpdateStatCheckPrereqData;GameObjectFloat", (StatCheckPrereqState_UpdateStatCheckPrereqData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatCheckPrereqState_UpdateStatCheckPrereqData( StatCheckPrereqState self, game.Object? obj, float newValue );