class
StatPoolChangeOverTimePrereqListener
- 1 property
- 2 functions
Extends BaseStatPoolPrereqListener game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<StatPoolChangeOverTimePrereqState> | 0x0 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "StatPoolChangeOverTimePrereqListener", "OnStatPoolValueChanged;FloatFloatFloat", (StatPoolChangeOverTimePrereqListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqListener_OnStatPoolValueChanged( StatPoolChangeOverTimePrereqListener self, float oldValue, float newValue, float percToPoints );void RegisterState(game.PrereqState state)overrideRTTIre.Hooks.PlaceVoid( "StatPoolChangeOverTimePrereqListener", "RegisterState;PrereqState", (StatPoolChangeOverTimePrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqListener_RegisterState( StatPoolChangeOverTimePrereqListener self, game.PrereqState? state );