class
StatPoolChangeOverTimePrereqState
- 8 properties
- 4 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPoolListener | BaseStatPoolPrereqListener? | 0x0 | scripted |
ownerID | game.StatsObjectID | 0x10 | scripted |
valueToCheck | float | 0x20 | scripted |
timeFrame | float | 0x24 | scripted |
comparePercentage | bool | 0x28 | scripted |
checkGain | bool | 0x29 | scripted |
history | ChangeInfoWithTimeStamp[] | 0x30 | scripted |
GameInstance | ScriptGameInstance | 0x40 | scripted |
Functions
void StatPoolUpdate(float oldValue, float newValue, float percToPoints)RTTIre.Hooks.PlaceVoid( "StatPoolChangeOverTimePrereqState", "StatPoolUpdate;FloatFloatFloat", (StatPoolChangeOverTimePrereqState_StatPoolUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqState_StatPoolUpdate( StatPoolChangeOverTimePrereqState self, float oldValue, float newValue, float percToPoints );void RegisterStatPoolListener(ScriptGameInstance game, game.data.StatPoolType statPoolType, ent.EntityID owner)RTTIre.Hooks.PlaceVoid( "StatPoolChangeOverTimePrereqState", "RegisterStatPoolListener;GameInstancegamedataStatPoolTypeEntityID", (StatPoolChangeOverTimePrereqState_RegisterStatPoolListener x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqState_RegisterStatPoolListener( StatPoolChangeOverTimePrereqState self, ScriptGameInstance game, game.data.StatPoolType statPoolType, ent.EntityID owner );void UnregisterStatPoolListener(ScriptGameInstance game, game.data.StatPoolType statPoolType)RTTIre.Hooks.PlaceVoid( "StatPoolChangeOverTimePrereqState", "UnregisterStatPoolListener;GameInstancegamedataStatPoolType", (StatPoolChangeOverTimePrereqState_UnregisterStatPoolListener x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqState_UnregisterStatPoolListener( StatPoolChangeOverTimePrereqState self, ScriptGameInstance game, game.data.StatPoolType statPoolType );bool CheckHistory()RTTIre.Hooks.Place( "StatPoolChangeOverTimePrereqState", "CheckHistory;", (StatPoolChangeOverTimePrereqState_CheckHistory x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolChangeOverTimePrereqState_CheckHistory( StatPoolChangeOverTimePrereqState self );