class
StatPoolPrereqListener
- 1 property
- 3 functions
Extends BaseStatPoolPrereqListener game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<StatPoolPrereqState> | 0x0 | scripted |
Functions
bool OnStatPoolValueReached(float oldValue, float newValue, float percToPoints)RTTIre.Hooks.Place( "StatPoolPrereqListener", "OnStatPoolValueReached", (StatPoolPrereqListener_OnStatPoolValueReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolPrereqListener_OnStatPoolValueReached( StatPoolPrereqListener self, float oldValue, float newValue, float percToPoints );void RegisterState(game.PrereqState state)overrideRTTIre.Hooks.PlaceVoid( "StatPoolPrereqListener", "RegisterState;PrereqState", (StatPoolPrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolPrereqListener_RegisterState( StatPoolPrereqListener self, game.PrereqState? state );void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "StatPoolPrereqListener", "OnStatPoolValueChanged;FloatFloatFloat", (StatPoolPrereqListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolPrereqListener_OnStatPoolValueChanged( StatPoolPrereqListener self, float oldValue, float newValue, float percToPoints );