class
StatPrereqState
- 2 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
listener | StatPrereqListener? | 0x0 | scripted |
modifiersValueToCheck | float | 0x10 | scripted |
Functions
void StatUpdate(float diff, float total)RTTIre.Hooks.PlaceVoid( "StatPrereqState", "StatUpdate;FloatFloat", (StatPrereqState_StatUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereqState_StatUpdate( StatPrereqState self, float diff, float total );void UpdateModifiersValueToCheck(float value)RTTIre.Hooks.PlaceVoid( "StatPrereqState", "UpdateModifiersValueToCheck;Float", (StatPrereqState_UpdateModifiersValueToCheck x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereqState_UpdateModifiersValueToCheck( StatPrereqState self, float value );