class
StatPrereqListener
- 1 property
- 2 functions
Extends game.ScriptStatsListener game.IStatsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<StatPrereqState> | 0x0 | scripted |
Functions
void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "StatPrereqListener", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (StatPrereqListener_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereqListener_OnStatChanged( StatPrereqListener self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "StatPrereqListener", "RegisterState;PrereqState", (StatPrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereqListener_RegisterState( StatPrereqListener self, game.PrereqState? state );