class
StimDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stims | SStimOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "StimDeviceOperation", "Execute;GameObject", (StimDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StimDeviceOperation_Execute( StimDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "StimDeviceOperation", "Restore;GameObject", (StimDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StimDeviceOperation_Restore( StimDeviceOperation self, WeakHandle<game.Object> owner );void ResolveStims(SStimOperationData[] stimsArg, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "StimDeviceOperation", "ResolveStims;script_ref<array<SStimOperationData>>GameObject", (StimDeviceOperation_ResolveStims x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StimDeviceOperation_ResolveStims( StimDeviceOperation self, SStimOperationData[] stimsArg, WeakHandle<game.Object> owner );