StimFilters class
StimFilters
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static bool ShouldBeInPublicZone(game.data.StimType stimType)staticRTTI globalstatic bool Debug_IsAllowed(game.data.StimType stimType)staticRTTI globalstatic bool ShouldBeDetected(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerAlertedDirectly(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerNeutralHelp(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerPreventionCombatDirectlyEvenInvisible(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerEnemyHostility(game.data.StimType stimType)staticRTTI globalstatic bool IsForTheDead(game.data.StimType stimType)staticRTTI globalstatic bool IsIgnoredInVehicle(game.data.StimType stimType)staticRTTI globalstatic bool AllowFriendlyInCombat(game.data.StimType stimType)staticRTTI globalstatic bool IsIgnoredFromSameSource(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerPreventionCombatDirectly(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerAllyHelp(game.data.StimType stimType)staticRTTI globalstatic bool IsGunshot(game.data.StimType stimType)staticRTTI globalstatic bool ShouldBeFriendly(game.data.StimType stimType)staticRTTI globalstatic bool IsIgnoredWhileGrappled(game.data.StimType stimType)staticRTTI globalstatic bool CanBeIgnoredInCombat(game.data.StimType stimType)staticRTTI globalstatic bool IsIllegal(game.data.StimType stimType)staticRTTI globalstatic bool CanTriggerCombatDirectly(game.data.StimType stimType)staticRTTI globalstatic bool IsProjectile(game.data.StimType stimType)staticRTTI globalstatic bool IsIllegalAction(game.data.StimType stimType)staticRTTI globalstatic bool CanProcessPastAllyHelp(game.data.StimType stimType)staticRTTI global