class
StimFilters
- 0 properties
- 22 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static bool ShouldBeInPublicZone(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::ShouldBeInPublicZone;gamedataStimType", (StimFilters_ShouldBeInPublicZone x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_ShouldBeInPublicZone( game.data.StimType stimType );static bool Debug_IsAllowed(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::Debug_IsAllowed;gamedataStimType", (StimFilters_Debug_IsAllowed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_Debug_IsAllowed( game.data.StimType stimType );static bool ShouldBeDetected(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::ShouldBeDetected;gamedataStimType", (StimFilters_ShouldBeDetected x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_ShouldBeDetected( game.data.StimType stimType );static bool CanTriggerAlertedDirectly(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerAlertedDirectly;gamedataStimType", (StimFilters_CanTriggerAlertedDirectly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerAlertedDirectly( game.data.StimType stimType );static bool CanTriggerNeutralHelp(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerNeutralHelp;gamedataStimType", (StimFilters_CanTriggerNeutralHelp x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerNeutralHelp( game.data.StimType stimType );static bool CanTriggerPreventionCombatDirectlyEvenInvisible(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerPreventionCombatDirectlyEvenInvisible;gamedataStimType", (StimFilters_CanTriggerPreventionCombatDirectlyEvenInvisible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerPreventionCombatDirectlyEvenInvisible( game.data.StimType stimType );static bool CanTriggerEnemyHostility(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerEnemyHostility;gamedataStimType", (StimFilters_CanTriggerEnemyHostility x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerEnemyHostility( game.data.StimType stimType );static bool IsForTheDead(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsForTheDead;gamedataStimType", (StimFilters_IsForTheDead x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsForTheDead( game.data.StimType stimType );static bool IsIgnoredInVehicle(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsIgnoredInVehicle;gamedataStimType", (StimFilters_IsIgnoredInVehicle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsIgnoredInVehicle( game.data.StimType stimType );static bool AllowFriendlyInCombat(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::AllowFriendlyInCombat;gamedataStimType", (StimFilters_AllowFriendlyInCombat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_AllowFriendlyInCombat( game.data.StimType stimType );static bool IsIgnoredFromSameSource(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsIgnoredFromSameSource;gamedataStimType", (StimFilters_IsIgnoredFromSameSource x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsIgnoredFromSameSource( game.data.StimType stimType );static bool CanTriggerPreventionCombatDirectly(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerPreventionCombatDirectly;gamedataStimType", (StimFilters_CanTriggerPreventionCombatDirectly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerPreventionCombatDirectly( game.data.StimType stimType );static bool CanTriggerAllyHelp(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerAllyHelp;gamedataStimType", (StimFilters_CanTriggerAllyHelp x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerAllyHelp( game.data.StimType stimType );static bool IsGunshot(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsGunshot;gamedataStimType", (StimFilters_IsGunshot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsGunshot( game.data.StimType stimType );static bool ShouldBeFriendly(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::ShouldBeFriendly;gamedataStimType", (StimFilters_ShouldBeFriendly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_ShouldBeFriendly( game.data.StimType stimType );static bool IsIgnoredWhileGrappled(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsIgnoredWhileGrappled;gamedataStimType", (StimFilters_IsIgnoredWhileGrappled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsIgnoredWhileGrappled( game.data.StimType stimType );static bool CanBeIgnoredInCombat(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanBeIgnoredInCombat;gamedataStimType", (StimFilters_CanBeIgnoredInCombat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanBeIgnoredInCombat( game.data.StimType stimType );static bool IsIllegal(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsIllegal;gamedataStimType", (StimFilters_IsIllegal x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsIllegal( game.data.StimType stimType );static bool CanTriggerCombatDirectly(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanTriggerCombatDirectly;gamedataStimType", (StimFilters_CanTriggerCombatDirectly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanTriggerCombatDirectly( game.data.StimType stimType );static bool IsProjectile(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsProjectile;gamedataStimType", (StimFilters_IsProjectile x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsProjectile( game.data.StimType stimType );static bool IsIllegalAction(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::IsIllegalAction;gamedataStimType", (StimFilters_IsIllegalAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_IsIllegalAction( game.data.StimType stimType );static bool CanProcessPastAllyHelp(game.data.StimType stimType)staticRTTI globalre.Hooks.Place( "StimFilters", "StimFilters::CanProcessPastAllyHelp;gamedataStimType", (StimFilters_CanProcessPastAllyHelp x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StimFilters_CanProcessPastAllyHelp( game.data.StimType stimType );