class
StrikeFilterSingle_NPC
- 2 properties
- 1 function
Extends game.EffectObjectSingleFilter_Scripted game.EffectObjectSingleFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
onlyAlive | bool | 0x0 | scripted |
onlyEnemies | bool | 0x1 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx)RTTIre.Hooks.Place( "StrikeFilterSingle_NPC", "Process;EffectScriptContextEffectSingleFilterScriptContext", (StrikeFilterSingle_NPC_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StrikeFilterSingle_NPC_Process( StrikeFilterSingle_NPC self, game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx );