Target class
Target
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
target | WeakHandle<game.Object> | scripted |
isInteresting | bool | scripted |
isVisible | bool | scripted |
Functions
void CreateTarget(WeakHandle<game.Object> currentTarget, bool interesting, bool visible)RTTIWeakHandle<game.Object> GetTarget()RTTIbool IsInteresting()RTTIbool IsVisible()RTTIvoid SetIsInteresting(bool interestingChange)RTTIvoid SetIsVisible(bool _isVisible)RTTI