BlackICE Scripting

class

Target

  • 3 properties
  • 6 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
targetWeakHandle<game.Object>0x0 scripted
isInterestingbool0x10 scripted
isVisiblebool0x11 scripted

Functions

  • void CreateTarget(WeakHandle<game.Object> currentTarget, bool interesting, bool visible) RTTI
  • WeakHandle<game.Object> GetTarget() RTTI
  • bool IsInteresting() RTTI
  • bool IsVisible() RTTI
  • void SetIsInteresting(bool interestingChange) RTTI
  • void SetIsVisible(bool _isVisible) RTTI