class
TeleportNodetoSlotOperation
- 2 properties
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotName | CName | 0x28 | scripted |
gameObjectRef | NodeRef | 0x30 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "TeleportNodetoSlotOperation", "Execute;GameObject", (TeleportNodetoSlotOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TeleportNodetoSlotOperation_Execute( TeleportNodetoSlotOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "TeleportNodetoSlotOperation", "Restore;GameObject", (TeleportNodetoSlotOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TeleportNodetoSlotOperation_Restore( TeleportNodetoSlotOperation self, WeakHandle<game.Object> owner );void TeleportNodetoSlot(WeakHandle<game.Object> owner, CName DeviceInSlot)RTTIre.Hooks.PlaceVoid( "TeleportNodetoSlotOperation", "TeleportNodetoSlot;GameObjectCName", (TeleportNodetoSlotOperation_TeleportNodetoSlot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TeleportNodetoSlotOperation_TeleportNodetoSlot( TeleportNodetoSlotOperation self, WeakHandle<game.Object> owner, CName DeviceInSlot );