class
TemporalPrereqDelayCallback
- 1 property
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<TemporalPrereqState> | 0x0 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "TemporalPrereqDelayCallback", "Call;", (TemporalPrereqDelayCallback_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TemporalPrereqDelayCallback_Call( TemporalPrereqDelayCallback self );void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "TemporalPrereqDelayCallback", "RegisterState;PrereqState", (TemporalPrereqDelayCallback_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TemporalPrereqDelayCallback_RegisterState( TemporalPrereqDelayCallback self, game.PrereqState? state );