class
TemporalPrereqState
- 4 properties
- 2 functions
Extends game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
delaySystem | game.DelaySystem? | 0x0 | scripted |
callback | TemporalPrereqDelayCallback? | 0x10 | scripted |
lapsedTime | float | 0x20 | scripted |
delayID | game.DelayID | 0x24 | scripted |
Functions
void RegisterDealyCallback(float delayTime)RTTIre.Hooks.PlaceVoid( "TemporalPrereqState", "RegisterDealyCallback;Float", (TemporalPrereqState_RegisterDealyCallback x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TemporalPrereqState_RegisterDealyCallback( TemporalPrereqState self, float delayTime );void CallbackRecall()RTTIre.Hooks.PlaceVoid( "TemporalPrereqState", "CallbackRecall;", (TemporalPrereqState_CallbackRecall x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TemporalPrereqState_CallbackRecall( TemporalPrereqState self );