class
ToggleAlarm
- 0 properties
- 4 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(ESecuritySystemState status)RTTIre.Hooks.PlaceVoid( "ToggleAlarm", "SetProperties;ESecuritySystemState", (ToggleAlarm_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleAlarm_SetProperties( ToggleAlarm self, ESecuritySystemState status );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "ToggleAlarm", "GetTweakDBChoiceRecord;", (ToggleAlarm_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleAlarm_GetTweakDBChoiceRecord( ToggleAlarm self );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "ToggleAlarm", "ToggleAlarm::IsAvailable;ScriptableDeviceComponentPS", (ToggleAlarm_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleAlarm_IsAvailable( ScriptableDeviceComponentPS? device );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "ToggleAlarm", "ToggleAlarm::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (ToggleAlarm_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleAlarm_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );