class
ToggleComponentsDeviceOperation
- 1 property
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
components | SComponentOperationData[] | 0x28 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ToggleComponentsDeviceOperation", "Execute;GameObject", (ToggleComponentsDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleComponentsDeviceOperation_Execute( ToggleComponentsDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ToggleComponentsDeviceOperation", "Restore;GameObject", (ToggleComponentsDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleComponentsDeviceOperation_Restore( ToggleComponentsDeviceOperation self, WeakHandle<game.Object> owner );void ResolveComponents(SComponentOperationData[] componentsData, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "ToggleComponentsDeviceOperation", "ResolveComponents;script_ref<array<SComponentOperationData>>GameObject", (ToggleComponentsDeviceOperation_ResolveComponents x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleComponentsDeviceOperation_ResolveComponents( ToggleComponentsDeviceOperation self, SComponentOperationData[] componentsData, WeakHandle<game.Object> owner );