class
ToggleCustomActionDeviceOperation
- 2 properties
- 3 functions
Extends DeviceOperationBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
customActionID | CName | 0x28 | scripted |
enabled | bool | 0x30 | scripted |
Functions
void Execute(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ToggleCustomActionDeviceOperation", "Execute;GameObject", (ToggleCustomActionDeviceOperation_Execute x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleCustomActionDeviceOperation_Execute( ToggleCustomActionDeviceOperation self, WeakHandle<game.Object> owner );void Restore(WeakHandle<game.Object> owner)overrideRTTIre.Hooks.PlaceVoid( "ToggleCustomActionDeviceOperation", "Restore;GameObject", (ToggleCustomActionDeviceOperation_Restore x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleCustomActionDeviceOperation_Restore( ToggleCustomActionDeviceOperation self, WeakHandle<game.Object> owner );void ResolveCustomActionState(CName actionID, bool state, WeakHandle<game.Object> owner)RTTIre.Hooks.PlaceVoid( "ToggleCustomActionDeviceOperation", "ResolveCustomActionState;CNameBoolGameObject", (ToggleCustomActionDeviceOperation_ResolveCustomActionState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleCustomActionDeviceOperation_ResolveCustomActionState( ToggleCustomActionDeviceOperation self, CName actionID, bool state, WeakHandle<game.Object> owner );