class
TrafficLightRed
- 0 properties
- 1 function
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "TrafficLightRed", "SetProperties;", (TrafficLightRed_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TrafficLightRed_SetProperties( TrafficLightRed self );