class
TweakAIActionConditionAbstract
- 2 properties
- 7 functions
- 1 derived class
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
actionRecord | WeakHandle<game.data.AIAction_Record> | 0x0 | scripted |
actionDebugName | string | 0x10 | scripted |
Functions
bool Initialize(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "TweakAIActionConditionAbstract", "Initialize;ScriptExecutionContext", (TweakAIActionConditionAbstract_Initialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_Initialize( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "TweakAIActionConditionAbstract", "Check;ScriptExecutionContext", (TweakAIActionConditionAbstract_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_Check( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "TweakAIActionConditionAbstract", "Activate;ScriptExecutionContext", (TweakAIActionConditionAbstract_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_Activate( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "TweakAIActionConditionAbstract", "Deactivate;ScriptExecutionContext", (TweakAIActionConditionAbstract_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_Deactivate( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );bool StartInitCooldowns(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "TweakAIActionConditionAbstract", "StartInitCooldowns;ScriptExecutionContext", (TweakAIActionConditionAbstract_StartInitCooldowns x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_StartInitCooldowns( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );string GetDescription(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "TweakAIActionConditionAbstract", "GetDescription;ScriptExecutionContext", (TweakAIActionConditionAbstract_GetDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_GetDescription( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context );bool GetActionRecord(AIbehaviorScriptExecutionContext context, string actionDebugName, out WeakHandle<game.data.AIAction_Record> actionRecord)RTTIre.Hooks.Place( "TweakAIActionConditionAbstract", "GetActionRecord;ScriptExecutionContextscript_ref<String>AIAction_Record", (TweakAIActionConditionAbstract_GetActionRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TweakAIActionConditionAbstract_GetActionRecord( TweakAIActionConditionAbstract self, AIbehaviorScriptExecutionContext context, string actionDebugName, WeakHandle<game.data.AIAction_Record> actionRecord );