AIAction_Record class
game.data.AIAction_Record
Inheritance
Base: game.data.AINode_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionAnimData_Record> AnimData()RTTIgame.data.AIActionAnimData_Record? AnimDataHandle()RTTIWeakHandle<game.data.AIActionPhase_Record> Recovery()RTTIgame.data.AIActionPhase_Record? RecoveryHandle()RTTIWeakHandle<game.data.AIActionPhase_Record> Startup()RTTIgame.data.AIActionPhase_Record? StartupHandle()RTTIWeakHandle<game.data.AIActionOR_Record> RecoveryEndCondition()RTTIgame.data.AIActionOR_Record? RecoveryEndConditionHandle()RTTIWeakHandle<game.data.AIActionOR_Record> StartupRepeatCondition()RTTIgame.data.AIActionOR_Record? StartupRepeatConditionHandle()RTTIWeakHandle<game.data.AIActionOR_Record> StartupEndCondition()RTTIgame.data.AIActionOR_Record? StartupEndConditionHandle()RTTIWeakHandle<game.data.AIActionOR_Record> LoopRepeatCondition()RTTIgame.data.AIActionOR_Record? LoopRepeatConditionHandle()RTTIWeakHandle<game.data.AIActionOR_Record> RecoveryRepeatCondition()RTTIgame.data.AIActionOR_Record? RecoveryRepeatConditionHandle()RTTIWeakHandle<game.data.GameplayAbility_Record> Ability()RTTIgame.data.GameplayAbility_Record? AbilityHandle()RTTIWeakHandle<game.data.AIActionOR_Record> LoopEndCondition()RTTIgame.data.AIActionOR_Record? LoopEndConditionHandle()RTTIWeakHandle<game.data.AIActionPhase_Record> Loop()RTTIgame.data.AIActionPhase_Record? LoopHandle()RTTIint GetLoopSubActionsCount()RTTIWeakHandle<game.data.AISubAction_Record> GetLoopSubActionsItem(int index)RTTIgame.data.AISubAction_Record? GetLoopSubActionsItemHandle(int index)RTTIbool LoopSubActionsContains(WeakHandle<game.data.AISubAction_Record> item)RTTIint GetStartupSubActionsCount()RTTIWeakHandle<game.data.AISubAction_Record> GetStartupSubActionsItem(int index)RTTIgame.data.AISubAction_Record? GetStartupSubActionsItemHandle(int index)RTTIbool StartupSubActionsContains(WeakHandle<game.data.AISubAction_Record> item)RTTIint GetRecoverySubActionsCount()RTTIWeakHandle<game.data.AISubAction_Record> GetRecoverySubActionsItem(int index)RTTIgame.data.AISubAction_Record? GetRecoverySubActionsItemHandle(int index)RTTIbool RecoverySubActionsContains(WeakHandle<game.data.AISubAction_Record> item)RTTIint GetSubActionsCount()RTTIWeakHandle<game.data.AISubAction_Record> GetSubActionsItem(int index)RTTIgame.data.AISubAction_Record? GetSubActionsItemHandle(int index)RTTIbool SubActionsContains(WeakHandle<game.data.AISubAction_Record> item)RTTIint GetCooldownsCount()RTTIWeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index)RTTIgame.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index)RTTIbool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item)RTTIint GetTicketsCount()RTTIWeakHandle<game.data.AITicketType_Record> GetTicketsItem(int index)RTTIgame.data.AITicketType_Record? GetTicketsItemHandle(int index)RTTIbool TicketsContains(WeakHandle<game.data.AITicketType_Record> item)RTTIint GetInitCooldownsCount()RTTIWeakHandle<game.data.AIActionCooldown_Record> GetInitCooldownsItem(int index)RTTIgame.data.AIActionCooldown_Record? GetInitCooldownsItemHandle(int index)RTTIbool InitCooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item)RTTICName[] Commands()RTTIint GetCommandsCount()RTTICName GetCommandsItem(int index)RTTIbool CommandsContains(CName item)RTTIint GetLookatsCount()RTTIWeakHandle<game.data.AIActionLookAtData_Record> GetLookatsItem(int index)RTTIgame.data.AIActionLookAtData_Record? GetLookatsItemHandle(int index)RTTIbool LookatsContains(WeakHandle<game.data.AIActionLookAtData_Record> item)RTTICName[] AnimationWrapperOverrides()RTTIint GetAnimationWrapperOverridesCount()RTTICName GetAnimationWrapperOverridesItem(int index)RTTIbool AnimationWrapperOverridesContains(CName item)RTTIfloat AllowBlendDuration()RTTIfloat TicketAcknowledgeTimeout()RTTIfloat AllowBlendPercCap()RTTIbool SubActionsCanCompleteAction()RTTIbool FailIfAnimationNotStreamedIn()RTTIbool DisableAction()RTTIbool WaitForAnimationToLoad()RTTIbool DisableActionInMultiplayer()RTTIbool CompleteWithFailure()RTTIbool RevokingTicketCompletesAction()RTTI