class
UIInGameNotificationEvent
- 4 properties
- 1 function
Extends red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
notificationType | UIInGameNotificationType | 0x0 | scripted |
animContainer | WeakHandle<inGame.MenuAnimContainer> | 0x8 | scripted |
title | string | 0x18 | scripted |
overrideCurrentNotification | bool | 0x38 | scripted |
Functions
static UIInGameNotificationEvent? CreateSavingLockedEvent(game.SaveLock[] locks)staticRTTI globalre.Hooks.Place( "UIInGameNotificationEvent", "UIInGameNotificationEvent::CreateSavingLockedEvent;script_ref<array<gameSaveLock>>", (UIInGameNotificationEvent_CreateSavingLockedEvent x) => { return re.Hooks.CallOriginal<re.msgpack.UIInGameNotificationEvent>(); } ); [Msgpack.Gen] public readonly partial record struct UIInGameNotificationEvent_CreateSavingLockedEvent( game.SaveLock[] locks );