class
UIScriptableInventoryListenerCallback
- 1 property
- 4 functions
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
uiScriptableSystem | WeakHandle<UIScriptableSystem> | 0x0 | scripted |
Functions
void AttachScriptableSystem(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "UIScriptableInventoryListenerCallback", "AttachScriptableSystem;GameInstance", (UIScriptableInventoryListenerCallback_AttachScriptableSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIScriptableInventoryListenerCallback_AttachScriptableSystem( UIScriptableInventoryListenerCallback self, ScriptGameInstance gameInstance );void OnItemAdded(game.ItemID item, WeakHandle<game.ItemData> itemData, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "UIScriptableInventoryListenerCallback", "OnItemAdded;ItemIDgameItemDataBool", (UIScriptableInventoryListenerCallback_OnItemAdded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIScriptableInventoryListenerCallback_OnItemAdded( UIScriptableInventoryListenerCallback self, game.ItemID item, WeakHandle<game.ItemData> itemData, bool flaggedAsSilent );void OnItemRemoved(game.ItemID item, int difference, int currentQuantity)overrideRTTIre.Hooks.PlaceVoid( "UIScriptableInventoryListenerCallback", "OnItemRemoved;ItemIDInt32Int32", (UIScriptableInventoryListenerCallback_OnItemRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIScriptableInventoryListenerCallback_OnItemRemoved( UIScriptableInventoryListenerCallback self, game.ItemID item, int difference, int currentQuantity );void OnItemExtracted(game.ItemID item)overrideRTTIre.Hooks.PlaceVoid( "UIScriptableInventoryListenerCallback", "OnItemExtracted;ItemID", (UIScriptableInventoryListenerCallback_OnItemExtracted x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIScriptableInventoryListenerCallback_OnItemExtracted( UIScriptableInventoryListenerCallback self, game.ItemID item );