class
UpdatePlayerDevelopment
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
ForceRefresh | bool | 0x0 | scripted |
Functions
void Set(WeakHandle<game.Object> _owner)RTTIre.Hooks.PlaceVoid( "UpdatePlayerDevelopment", "Set;GameObject", (UpdatePlayerDevelopment_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UpdatePlayerDevelopment_Set( UpdatePlayerDevelopment self, WeakHandle<game.Object> _owner );