BlackICE Scripting

class

VehicleDoorInteractionStateChange

  • 3 properties
  • 1 function

Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable

Properties

PropertyTypeOffset
doorvehicle.EVehicleDoor0x280 scripted
newStatevehicle.VehicleDoorInteractionState0x284 scripted
sourcestring0x288 scripted

Functions

  • void SetProperties(vehicle.EVehicleDoor doorToChange, vehicle.VehicleDoorInteractionState desiredState, string reason) RTTI