class
VehicleDoorInteractionStateChange
- 3 properties
- 1 function
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
door | vehicle.EVehicleDoor | 0x280 | scripted |
newState | vehicle.VehicleDoorInteractionState | 0x284 | scripted |
source | string | 0x288 | scripted |
Functions
void SetProperties(vehicle.EVehicleDoor doorToChange, vehicle.VehicleDoorInteractionState desiredState, string reason)RTTIre.Hooks.PlaceVoid( "VehicleDoorInteractionStateChange", "SetProperties;EVehicleDoorVehicleDoorInteractionStatescript_ref<String>", (VehicleDoorInteractionStateChange_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorInteractionStateChange_SetProperties( VehicleDoorInteractionStateChange self, vehicle.EVehicleDoor doorToChange, vehicle.VehicleDoorInteractionState desiredState, string reason );