class
VehicleDoorOpen
- 4 properties
- 1 function
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
slotID | CName | 0x280 | scripted |
shouldAutoClose | bool | 0x288 | scripted |
autoCloseTime | float | 0x28C | scripted |
forceScene | bool | 0x290 | scripted |
Functions
void SetProperties(string slotString, bool? autoClose, float? autoCloseDelay)RTTIre.Hooks.PlaceVoid( "VehicleDoorOpen", "SetProperties;script_ref<String>BoolFloat", (VehicleDoorOpen_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDoorOpen_SetProperties( VehicleDoorOpen self, string slotString, bool? autoClose, float? autoCloseDelay );