class
VehicleShopPlayerBalanceCallback
- 1 property
- 1 function
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<game.ui.VehicleShopGameController> | 0x0 | scripted |
Functions
void OnItemQuantityChanged(game.ItemID item, int diff, uint total, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "VehicleShopPlayerBalanceCallback", "OnItemQuantityChanged;ItemIDInt32Uint32Bool", (VehicleShopPlayerBalanceCallback_OnItemQuantityChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleShopPlayerBalanceCallback_OnItemQuantityChanged( VehicleShopPlayerBalanceCallback self, game.ItemID item, int diff, uint total, bool flaggedAsSilent );