class
VehicleState
- 0 properties
- 1 function
Extends ChangeStanceStateAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
game.data.NPCStanceState GetDesiredStanceState(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "VehicleState", "GetDesiredStanceState;ScriptExecutionContext", (VehicleState_GetDesiredStanceState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCStanceState>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleState_GetDesiredStanceState( VehicleState self, AIbehaviorScriptExecutionContext context );