class
VisualTagsPrereq
- 2 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
allowedTags | CName[] | 0x0 | scripted |
invert | bool | 0x10 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "VisualTagsPrereq", "Initialize;TweakDBID", (VisualTagsPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisualTagsPrereq_Initialize( VisualTagsPrereq self, TDBID recordID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "VisualTagsPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (VisualTagsPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VisualTagsPrereq_OnApplied( VisualTagsPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "VisualTagsPrereq", "IsFulfilled", (VisualTagsPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VisualTagsPrereq_IsFulfilled( VisualTagsPrereq self, ScriptGameInstance game, IScriptable? context );