BlackICE Scripting

class

WantedBarGameController

  • 17 properties
  • 9 functions

Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
starsWidgetink.WidgetReference[]0x58 scripted
wantedBlackboardWeakHandle<game.IBlackboard>0x68 scripted
wantedBlackboardDefUI_WantedBarDef?0x78 scripted
wantedDataCallbackIDred.CallbackObject?0x88 scripted
wantedStateCallbackIDred.CallbackObject?0x98 scripted
wantedZoneCallbackIDred.CallbackObject?0xA8 scripted
introAnimProxyink.anim.Proxy?0xB8 scripted
bountyStarAnimProxyink.anim.Proxy?[]0xC8 scripted
bountyAnimProxyink.anim.Proxy?0xD8 scripted
animOptionsLoopink.anim.PlaybackOptions0xE8 scripted
currentStateint0x118 scripted
numOfStarint0x11C scripted
wantedLevelint0x120 scripted
rootWidgetWeakHandle<ink.Widget>0x128 scripted
isDogtownbool0x138 scripted
WANTED_TIER_1float0x13C scripted
WANTED_MINfloat0x140 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnWantedDataChange(int value) RTTI
  • bool OnWantedStateChange(CName value) RTTI
  • void UpdateWantedBar(int newWantedLevel) RTTI
  • void StopBountyAnims() RTTI
  • void FlashAndHide() RTTI
  • bool OnWantedBarHidden(ink.anim.Proxy animationProxy) RTTI
  • bool OnWantedBarIntro(ink.anim.Proxy animationProxy) RTTI