class
WeaponFirstReloadStatePrereq
- 0 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "WeaponFirstReloadStatePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (WeaponFirstReloadStatePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponFirstReloadStatePrereq_OnRegister( WeaponFirstReloadStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WeaponFirstReloadStatePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (WeaponFirstReloadStatePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponFirstReloadStatePrereq_OnUnregister( WeaponFirstReloadStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WeaponFirstReloadStatePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (WeaponFirstReloadStatePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponFirstReloadStatePrereq_OnApplied( WeaponFirstReloadStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );