BlackICE Scripting

WeaponFirstReloadStatePrereqState class

WeaponFirstReloadStatePrereqState

Inheritance

Base: game.PrereqState

Derived

None.

Properties

PropertyType
listenerWeaponIntred.CallbackObject? scripted
listenerActiveWeaponVariantred.CallbackObject? scripted
weaponObjWeakHandle<game.weapon.Object> scripted
ownerWeakHandle<game.Object> scripted
reloadedbool scripted

Functions