WeaponFirstReloadStatePrereqState class
WeaponFirstReloadStatePrereqState
Inheritance
Base: game.PrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
listenerWeaponInt | red.CallbackObject? | scripted |
listenerActiveWeaponVariant | red.CallbackObject? | scripted |
weaponObj | WeakHandle<game.weapon.Object> | scripted |
owner | WeakHandle<game.Object> | scripted |
reloaded | bool | scripted |
Functions
void CheckIfPlayerWeaponChanged()RTTIbool OnWeaponStateUpdate(int value)RTTIbool OnInventoryChangeStateUpdate(string value)RTTI