BlackICE Scripting

class

WeaponFirstReloadStatePrereqState

  • 5 properties
  • 2 functions

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
listenerWeaponIntred.CallbackObject?0x0 scripted
listenerActiveWeaponVariantred.CallbackObject?0x10 scripted
weaponObjWeakHandle<game.weapon.Object>0x20 scripted
ownerWeakHandle<game.Object>0x30 scripted
reloadedbool0x40 scripted

Functions

  • void CheckIfPlayerWeaponChanged() RTTI
  • bool OnWeaponStateUpdate(int value) RTTI