BlackICE Scripting

class

WeaponShootPrereqState

  • 7 properties
  • 2 functions

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
listenerWeaponIntred.CallbackObject?0x0 scripted
listenerActiveWeaponVariantred.CallbackObject?0x10 scripted
listenerOnShootVariantred.CallbackObject?0x20 scripted
weaponObjWeakHandle<game.weapon.Object>0x30 scripted
ownerWeakHandle<game.Object>0x40 scripted
howManyAttacksint0x50 scripted
remainingAttacksint0x54 scripted

Functions

  • void CheckIfPlayerWeaponChanged() RTTI
  • bool OnWeaponStateUpdate(int value) RTTI