class anim
AnimFeature_PlayerMovement
anim.AnimFeature_PlayerMovement
- 5 properties
- 5 functions
Extends anim.AnimFeature_Movement anim.AnimFeature IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
facingDirection | Vector4 | 0x70 | |
verticalSpeed | float | 0x84 | |
movementDirectionHorizontalAngle | float | 0x88 | |
inAir | bool | 0x8C | |
standingTerrainAngle | float | 0x80 |
Functions
void SetFacingDirection(Vector4 facingDirection)RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerMovement", "SetFacingDirection", (AnimFeature_PlayerMovement_SetFacingDirection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerMovement_SetFacingDirection( anim.AnimFeature_PlayerMovement self, Vector4 facingDirection );void SetVerticalSpeed(float verticalSpeed)RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerMovement", "SetVerticalSpeed", (AnimFeature_PlayerMovement_SetVerticalSpeed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerMovement_SetVerticalSpeed( anim.AnimFeature_PlayerMovement self, float verticalSpeed );void SetMovementDirection(Vector4 movementDirection, Vector4 forwardVector)RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerMovement", "SetMovementDirection", (AnimFeature_PlayerMovement_SetMovementDirection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerMovement_SetMovementDirection( anim.AnimFeature_PlayerMovement self, Vector4 movementDirection, Vector4 forwardVector );void SetInAir()RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerMovement", "SetInAir", (AnimFeature_PlayerMovement_SetInAir x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerMovement_SetInAir( anim.AnimFeature_PlayerMovement self );void SetStandingTerrainAngle()RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerMovement", "SetStandingTerrainAngle", (AnimFeature_PlayerMovement_SetStandingTerrainAngle x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerMovement_SetStandingTerrainAngle( anim.AnimFeature_PlayerMovement self );