class anim
AnimFeature_PlayerStateMachineState
anim.AnimFeature_PlayerStateMachineState
- 0 properties
- 1 function
Extends anim.AnimFeature IScriptable ISerializable
Properties
None.
Functions
void SetActive(float active)RTTIre.Hooks.PlaceVoid( "animAnimFeature_PlayerStateMachineState", "SetActive", (AnimFeature_PlayerStateMachineState_SetActive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_PlayerStateMachineState_SetActive( anim.AnimFeature_PlayerStateMachineState self, float active );