BlackICE Scripting

class character

CreationSummaryMenu

character.CreationSummaryMenu

  • 18 properties
  • 16 functions

Extends game.ui.BaseCharacterCreationController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
backstoryTitleink.TextWidgetReference0x48 scripted
backstoryIconink.ImageWidgetReference0x60 scripted
backstoryink.TextWidgetReference0x78 scripted
difficultyink.TextWidgetReference0x90 scripted
attributeBodyValueink.TextWidgetReference0xA8 scripted
attributeIntelligenceValueink.TextWidgetReference0xC0 scripted
attributeReflexesValueink.TextWidgetReference0xD8 scripted
attributeTechnicalAbilityValueink.TextWidgetReference0xF0 scripted
attributeCoolValueink.TextWidgetReference0x108 scripted
attributeUnsetValueink.TextWidgetReference0x120 scripted
unsetAttributeWrapperink.WidgetReference0x138 scripted
expansionInfoWrapperink.WidgetReference0x150 scripted
previousPageBtnink.WidgetReference0x168 scripted
glitchBtnink.WidgetReference0x180 scripted
animationProxyink.anim.Proxy?0x198 scripted
loadingAnimationProxyink.anim.Proxy?0x1A8 scripted
loadingFinishedbool0x1B8 scripted
glitchClicksint0x1BC scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnPreviousButton(ink.PointerEvent e) RTTI
  • bool OnGlitchButton(ink.PointerEvent e) RTTI
  • bool OnButtonRelease(ink.PointerEvent evt) overrideRTTI
  • void SetUpDifficulty() RTTI
  • void SetUpLifePath() RTTI
  • void SetUpAttribiutes() RTTI
  • void PriorMenu() overrideRTTI
  • void NextMenu() overrideRTTI
  • void OnIntro() RTTI
  • void OnOutro() RTTI
  • bool OnOutroComplete(ink.anim.Proxy anim) RTTI
  • bool OnIntroComplete(ink.anim.Proxy anim) RTTI
  • bool OnLoadingComplete(ink.anim.Proxy anim) RTTI
  • void PlayAnim(CName animName, CName? callBack, ink.anim.Proxy animProxy) RTTI