struct ent
EntityGameInterface
ent.EntityGameInterface
- 0 properties
- 9 functions
- 16 bytes
Properties
None.
Functions
static void Destroy(ent.EntityGameInterface self)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "Destroy", (EntityGameInterface_Destroy x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_Destroy( ent.EntityGameInterface self );static bool IsValid(ent.EntityGameInterface self)staticRTTIre.Hooks.Place( "entEntityGameInterface", "IsValid", (EntityGameInterface_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_IsValid( ent.EntityGameInterface self );static bool IsStatic(ent.EntityGameInterface self)staticRTTIre.Hooks.Place( "entEntityGameInterface", "IsStatic", (EntityGameInterface_IsStatic x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_IsStatic( ent.EntityGameInterface self );static ent.Entity? GetEntity(ent.EntityGameInterface self)staticRTTIre.Hooks.Place( "entEntityGameInterface", "GetEntity", (EntityGameInterface_GetEntity x) => { return re.Hooks.CallOriginal<re.msgpack.ent.Entity>(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_GetEntity( ent.EntityGameInterface self );static void UnbindTransform(ent.EntityGameInterface self)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "UnbindTransform", (EntityGameInterface_UnbindTransform x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_UnbindTransform( ent.EntityGameInterface self );static void BindToComponent(ent.EntityGameInterface self, ent.EntityGameInterface target, CName componentName, CName? slotName, bool? keepWorldTransform)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "BindToComponent", (EntityGameInterface_BindToComponent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_BindToComponent( ent.EntityGameInterface self, ent.EntityGameInterface target, CName componentName, CName? slotName, bool? keepWorldTransform );static void ToggleSelectionEffect(ent.EntityGameInterface self, bool enable)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "ToggleSelectionEffect", (EntityGameInterface_ToggleSelectionEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_ToggleSelectionEffect( ent.EntityGameInterface self, bool enable );static void TryEnableCrowdCollider(WeakHandle<ent.Entity>[] crowdEntity)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "TryEnableCrowdCollider", (EntityGameInterface_TryEnableCrowdCollider x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_TryEnableCrowdCollider( WeakHandle<ent.Entity>[] crowdEntity );static void TryDisableCrowdCollider(WeakHandle<ent.Entity>[] crowdEntity)staticRTTIre.Hooks.PlaceVoid( "entEntityGameInterface", "TryDisableCrowdCollider", (EntityGameInterface_TryDisableCrowdCollider x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityGameInterface_TryDisableCrowdCollider( WeakHandle<ent.Entity>[] crowdEntity );