BlackICE Scripting

struct ent

EntityGameInterface

ent.EntityGameInterface

  • 0 properties
  • 9 functions
  • 16 bytes

Properties

None.

Functions

  • static void Destroy(ent.EntityGameInterface self) staticRTTI
  • static bool IsValid(ent.EntityGameInterface self) staticRTTI
  • static bool IsStatic(ent.EntityGameInterface self) staticRTTI
  • static ent.Entity? GetEntity(ent.EntityGameInterface self) staticRTTI
  • static void UnbindTransform(ent.EntityGameInterface self) staticRTTI
  • static void BindToComponent(ent.EntityGameInterface self, ent.EntityGameInterface target, CName componentName, CName? slotName, bool? keepWorldTransform) staticRTTI
  • static void ToggleSelectionEffect(ent.EntityGameInterface self, bool enable) staticRTTI
  • static void TryEnableCrowdCollider(WeakHandle<ent.Entity>[] crowdEntity) staticRTTI
  • static void TryDisableCrowdCollider(WeakHandle<ent.Entity>[] crowdEntity) staticRTTI