class ent
PhysicalMeshComponent
ent.PhysicalMeshComponent
- 6 properties
- 2 functions
- 2 derived classes
Extends ent.MeshComponent ent.IVisualComponent ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
visibilityAnimationParam | CName | 0x220 | |
simulationType | physics.SimulationType | 0x231 | |
useResourceSimulationType | bool | 0x233 | |
startInactive | bool | 0x232 | |
filterDataSource | physics.FilterDataSource | 0x230 | |
filterData | physics.FilterData? | 0x210 |
Functions
ent.PhysicalBodyInterface? CreatePhysicalBodyInterface(int? bodyIndex)RTTIre.Hooks.Place( "entPhysicalMeshComponent", "CreatePhysicalBodyInterface", (PhysicalMeshComponent_CreatePhysicalBodyInterface x) => { return re.Hooks.CallOriginal<re.msgpack.ent.PhysicalBodyInterface>(); } ); [Msgpack.Gen] public readonly partial record struct PhysicalMeshComponent_CreatePhysicalBodyInterface( ent.PhysicalMeshComponent self, int? bodyIndex );void ToggleCollision(bool enabled)RTTIre.Hooks.PlaceVoid( "entPhysicalMeshComponent", "ToggleCollision", (PhysicalMeshComponent_ToggleCollision x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PhysicalMeshComponent_ToggleCollision( ent.PhysicalMeshComponent self, bool enabled );