class game
AchievementSystem
game.AchievementSystem
- 0 properties
- 3 functions
Extends game.IAchievementSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void UnlockAchievement(game.data.Achievement_Record achievement)RTTIre.Hooks.PlaceVoid( "gameAchievementSystem", "UnlockAchievement", (AchievementSystem_UnlockAchievement x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AchievementSystem_UnlockAchievement( game.AchievementSystem self, game.data.Achievement_Record? achievement );void SetAchievementProgress(game.data.Achievement_Record achievement, float precentComplete)RTTIre.Hooks.PlaceVoid( "gameAchievementSystem", "SetAchievementProgress", (AchievementSystem_SetAchievementProgress x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AchievementSystem_SetAchievementProgress( game.AchievementSystem self, game.data.Achievement_Record? achievement, float precentComplete );string GetServiceName()RTTIre.Hooks.Place( "gameAchievementSystem", "GetServiceName", (AchievementSystem_GetServiceName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct AchievementSystem_GetServiceName( game.AchievementSystem self );