BlackICE Scripting

class game

AttackComputed

game.AttackComputed

  • 0 properties
  • 9 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • float GetAttackValue(game.data.DamageType damageType) RTTI
  • void SetAttackValue(float value, game.data.DamageType? damageType) RTTI
  • void AddAttackValue(float value, game.data.DamageType? damageType) RTTI
  • void MultAttackValue(float value, game.data.DamageType? damageType) RTTI
  • float[] GetAttackValues() RTTI
  • void SetAttackValues(float[] attackValues) RTTI
  • float GetTotalAttackValue(game.data.StatPoolType statPoolType) RTTI
  • float[] GetOriginalAttackValues() RTTI
  • game.data.DamageType GetDominatingDamageType() RTTI