class game
AttackComputed
game.AttackComputed
- 0 properties
- 9 functions
Extends IScriptable ISerializable
Properties
None.
Functions
float GetAttackValue(game.data.DamageType damageType)RTTIre.Hooks.Place( "gameAttackComputed", "GetAttackValue", (AttackComputed_GetAttackValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_GetAttackValue( game.AttackComputed self, game.data.DamageType damageType );void SetAttackValue(float value, game.data.DamageType? damageType)RTTIre.Hooks.PlaceVoid( "gameAttackComputed", "SetAttackValue", (AttackComputed_SetAttackValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_SetAttackValue( game.AttackComputed self, float value, game.data.DamageType? damageType );void AddAttackValue(float value, game.data.DamageType? damageType)RTTIre.Hooks.PlaceVoid( "gameAttackComputed", "AddAttackValue", (AttackComputed_AddAttackValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_AddAttackValue( game.AttackComputed self, float value, game.data.DamageType? damageType );void MultAttackValue(float value, game.data.DamageType? damageType)RTTIre.Hooks.PlaceVoid( "gameAttackComputed", "MultAttackValue", (AttackComputed_MultAttackValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_MultAttackValue( game.AttackComputed self, float value, game.data.DamageType? damageType );float[] GetAttackValues()RTTIvoid SetAttackValues(float[] attackValues)RTTIre.Hooks.PlaceVoid( "gameAttackComputed", "SetAttackValues", (AttackComputed_SetAttackValues x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_SetAttackValues( game.AttackComputed self, float[] attackValues );float GetTotalAttackValue(game.data.StatPoolType statPoolType)RTTIre.Hooks.Place( "gameAttackComputed", "GetTotalAttackValue", (AttackComputed_GetTotalAttackValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_GetTotalAttackValue( game.AttackComputed self, game.data.StatPoolType statPoolType );float[] GetOriginalAttackValues()RTTIgame.data.DamageType GetDominatingDamageType()RTTIre.Hooks.Place( "gameAttackComputed", "GetDominatingDamageType;", (AttackComputed_GetDominatingDamageType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DamageType>(); } ); [Msgpack.Gen] public readonly partial record struct AttackComputed_GetDominatingDamageType( game.AttackComputed self );