class game
Attack_Projectile
game.Attack_Projectile
- 0 properties
- 1 function
Extends game.IAttack IScriptable ISerializable
Properties
None.
Functions
game.projectile.SpawnerLaunchEvent? PrepareAttack(WeakHandle<game.Object> instigator)RTTIre.Hooks.Place( "gameAttack_Projectile", "PrepareAttack", (Attack_Projectile_PrepareAttack x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.SpawnerLaunchEvent>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Projectile_PrepareAttack( game.Attack_Projectile self, WeakHandle<game.Object> instigator );