class game
BlackboardSystem
game.BlackboardSystem
- 0 properties
- 5 functions
Extends game.IBlackboardSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
game.IBlackboard? Get(game.bb.ScriptDefinition definition)RTTIre.Hooks.Place( "gameBlackboardSystem", "Get", (BlackboardSystem_Get x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct BlackboardSystem_Get( game.BlackboardSystem self, game.bb.ScriptDefinition? definition );game.IBlackboard? GetLocalInstanced(ent.EntityID entityID, game.bb.ScriptDefinition definition)RTTIre.Hooks.Place( "gameBlackboardSystem", "GetLocalInstanced", (BlackboardSystem_GetLocalInstanced x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct BlackboardSystem_GetLocalInstanced( game.BlackboardSystem self, ent.EntityID entityID, game.bb.ScriptDefinition? definition );void RegisterLocalBlackboard(game.IBlackboard blackboard)RTTIre.Hooks.PlaceVoid( "gameBlackboardSystem", "RegisterLocalBlackboard", (BlackboardSystem_RegisterLocalBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BlackboardSystem_RegisterLocalBlackboard( game.BlackboardSystem self, game.IBlackboard? blackboard );void UnregisterLocalBlackboard(game.IBlackboard blackboard)RTTIre.Hooks.PlaceVoid( "gameBlackboardSystem", "UnregisterLocalBlackboard", (BlackboardSystem_UnregisterLocalBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BlackboardSystem_UnregisterLocalBlackboard( game.BlackboardSystem self, game.IBlackboard? blackboard );void RegisterLocalBlackboardForDebugRender(game.IBlackboard blackboard, string debugName)RTTIre.Hooks.PlaceVoid( "gameBlackboardSystem", "RegisterLocalBlackboardForDebugRender", (BlackboardSystem_RegisterLocalBlackboardForDebugRender x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BlackboardSystem_RegisterLocalBlackboardForDebugRender( game.BlackboardSystem self, game.IBlackboard? blackboard, string debugName );