class game
CallbackSystemHandler
game.CallbackSystemHandler
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
game.CallbackSystemHandler? AddTarget(game.CallbackSystemTarget target)RTTIre.Hooks.Place( "gameCallbackSystemHandler", "AddTarget", (CallbackSystemHandler_AddTarget x) => { return re.Hooks.CallOriginal<re.msgpack.game.CallbackSystemHandler>(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_AddTarget( game.CallbackSystemHandler self, game.CallbackSystemTarget? target );game.CallbackSystemHandler? RemoveTarget(game.CallbackSystemTarget target)RTTIre.Hooks.Place( "gameCallbackSystemHandler", "RemoveTarget", (CallbackSystemHandler_RemoveTarget x) => { return re.Hooks.CallOriginal<re.msgpack.game.CallbackSystemHandler>(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_RemoveTarget( game.CallbackSystemHandler self, game.CallbackSystemTarget? target );game.CallbackSystemHandler? SetRunMode(game.CallbackRunMode runMode)RTTIre.Hooks.Place( "gameCallbackSystemHandler", "SetRunMode", (CallbackSystemHandler_SetRunMode x) => { return re.Hooks.CallOriginal<re.msgpack.game.CallbackSystemHandler>(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_SetRunMode( game.CallbackSystemHandler self, game.CallbackRunMode runMode );game.CallbackSystemHandler? SetLifetime(game.CallbackLifetime lifetime)RTTIre.Hooks.Place( "gameCallbackSystemHandler", "SetLifetime", (CallbackSystemHandler_SetLifetime x) => { return re.Hooks.CallOriginal<re.msgpack.game.CallbackSystemHandler>(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_SetLifetime( game.CallbackSystemHandler self, game.CallbackLifetime lifetime );bool IsRegistered()RTTIre.Hooks.Place( "gameCallbackSystemHandler", "IsRegistered", (CallbackSystemHandler_IsRegistered x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_IsRegistered( game.CallbackSystemHandler self );void Unregister()RTTIre.Hooks.PlaceVoid( "gameCallbackSystemHandler", "Unregister", (CallbackSystemHandler_Unregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CallbackSystemHandler_Unregister( game.CallbackSystemHandler self );