class game
DamagePack
game.DamagePack
- 1 property
- 3 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damageList | game.Damage?[] | 0x40 |
Functions
void AddDamage()RTTIre.Hooks.PlaceVoid( "gameDamagePack", "AddDamage", (DamagePack_AddDamage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DamagePack_AddDamage( game.DamagePack self );void HasValidDamage()RTTIre.Hooks.PlaceVoid( "gameDamagePack", "HasValidDamage", (DamagePack_HasValidDamage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DamagePack_HasValidDamage( game.DamagePack self );void GetDamageList()RTTIre.Hooks.PlaceVoid( "gameDamagePack", "GetDamageList", (DamagePack_GetDamageList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DamagePack_GetDamageList( game.DamagePack self );