class game
DestructibleSpotsSystem
game.DestructibleSpotsSystem
- 0 properties
- 1 function
Extends world.IDestructibleSpotsSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool OnNotifyAboutFracture(WeakHandle<game.Object> localPlayerObj, Vector4 fracturePos)RTTIre.Hooks.Place( "gameDestructibleSpotsSystem", "OnNotifyAboutFracture", (DestructibleSpotsSystem_OnNotifyAboutFracture x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleSpotsSystem_OnNotifyAboutFracture( game.DestructibleSpotsSystem self, WeakHandle<game.Object> localPlayerObj, Vector4 fracturePos );