DynamicSpawnSystem class
game.DynamicSpawnSystem
Inheritance
Base: game.IDynamicSpawnSystem
Derived
None.
Properties
None.
Functions
int GetNumberOfSpawnedUnits()RTTIbool IsEntityRegistered(ent.EntityID id)RTTIbool IsInUnmountingRange(Vector3 position)RTTIvoid SpawnRequestFinished(game.DSSSpawnRequestResult requestResult)RTTIvoid SpawnCallback(game.Object spawnedObject)RTTIvoid ChangeAttitude(WeakHandle<game.Object> owner, WeakHandle<game.Object> target, EAIAttitude desiredAttitude)RTTI