BlackICE Scripting

class game

DynamicSpawnSystem

game.DynamicSpawnSystem

  • 0 properties
  • 6 functions

Extends game.IDynamicSpawnSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • int GetNumberOfSpawnedUnits() RTTI
  • bool IsEntityRegistered(ent.EntityID id) RTTI
  • bool IsInUnmountingRange(Vector3 position) RTTI
  • void SpawnRequestFinished(game.DSSSpawnRequestResult requestResult) RTTI
  • void SpawnCallback(game.Object spawnedObject) RTTI
  • void ChangeAttitude(WeakHandle<game.Object> owner, WeakHandle<game.Object> target, EAIAttitude desiredAttitude) RTTI